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NASCAR Heat Evolution – PlayStation 4

$17.99

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Description

Features New Gameplay Engine: Rebuilt from the ground up, NASCAR Heat Evolution brings back the fun and excitement of NASCAR you know and love. New AI: Whether you’re a rookie or a trained racing veteran, the dynamic AI system adjusts to your skill level. New Tracks: Daytona has risen, Colossus is fired up at Bristol, and your other favorite tracks are ready for the 2016 season. New Damage: With the all-new damage model, Darlington Stripes have never looked better, if you earn em. New Drivers: Matt DiBenedetto, Landon Cassill, Chris Buescher, and other drivers make their NASCAR video game debut. New Online: The online gameplay system has been rebuilt to ensure fun, competitive, and fast racing.. After over a decade, Monster Games returns to the NASCAR franchise. This all-star developer created the original NASCAR Heat and NASCAR: Dirt to Daytona in the early 2000’s, two of the most highly rated and best-selling NASCAR titles of all-time. This dedicated group has built NASCAR Heat Evolution from the ground up to ensure a brand new racing experience.Race as your favorite NASCAR Sprint Cup Series drivers across all 23 licensed NASCAR tracks in stunning HD. Whether you’re a rookie or racing veteran, get ready for a good time. NASCAR Heat Evolution The Sports Desk – Exclusive NASCAR Heat Evolution Video by Matthew Kato See the Exclusive Video Here at Game Informer The NASCAR license has ping-ponged around, from EA having the license for a time to then Eutechnyx. Now it’s in the hands of Dusenberry Martin Racing, who’ve renewed a partnership with the old NASCAR Heat studio Monster Games. The pair resume their partnership for NASCAR Heat Evolution (PS4, Xbox One, PC), and today the developer has released the first behind-the-scenes developer diary talking about this momentous return. Monster Games’ president Rich Garcia and Dusenberry Martin Racing co-founder Ed Martin worked together back on the original NASCAR Heat, and Martin has long had it in mind to get this partnership back together. In May 2014 Martin got the sense that then-license holder Eutechnyx was going to get out. He called former colleague Tom Dusenberry, and they decided to form their publishing company and go after the rights. Dusenberry Martin Racing was formed on January 1, 2015. Martin says his second call was to Monster Games president Rich Garcia. Martin says Garcia’s first answer was, No. Garcia and Monster Games were working on a Nintendo game at the time, but Martin says he knew that it was the challenge that we both wanted to do again. The title moved into full production on March 1, 2015. At first, it was going to use Eutechnyx’s code, but it took about a month for Monster to figure out that it would be better to start over from scratch. It was really a sports-car game not designed for NASCAR, Garcia told us when we visited the studio. They just started gluing on NASCAR-y stuff. While Garcia says that there were definite benefits from scrapping the code and starting at zero,…

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Platform

Playstation 4

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