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Bionic Commando – Game Boy

$59.99

SKU gs_122957 Categories ,

Description

Features Use the bionic arm to swing between towering skyscrapers at breathtaking speed, hook onto distant objects, zip up on hanging girders and choose your own route through the game Explore anywhere – on land, in the air, or swinging from the top of 50-story skyscrapers – in a game that redefines 3D action Gameplay that moves through horizontal and vertical environments – a 3D game that truly uses all three dimensions Use the power of the bionic arm – and of next-gen physics – to realistically throw massive objects, pummel opponents, whip enemies into the air, or pull the landscape apart Arm yourself with a variety of weapons worthy of a Bionic Commando Starring Mike Patton, the former lead singer of Faith No More, as the voice of Nathan Spencer Published by Capcom, the makers of the Resident Evil and Street Fighter series as well as next-gen hits Lost Planet and Dead Rising Developed by Swedish studio GRIN, developers of the highly acclaimed Ghost Recon: Advanced Warfighter series for PC. Gear up as a member of the Elite Forces to take on the evil Arturus in Bionic Commando: Elite Forces for the Game Boy Color. When the Avars attack the land of Karinia and Commander Joe vanishes, you’ll go behind enemy lines with an arsenal of weapons and a grappling hook to bring down Arturus and his forces. Explore detailed, multi-leveled environments and go head-to-head against Arturus’ elite soldiers on your mission to free Karinia and rescue Commander Joe. On the very day of Spencer’s execution, terrorists detonate a massive experimental weapon in Ascension City, unleashing an intense earthquake that has turned the city into rubble and wiped out its population. With the terrain in ruins and the city’s air defense grid now in the control of a massive terrorist force whose goal remains unclear, the FSA have only one option left – a behind-the-lines assault. The perfect job for a Bionic Commando. Bionic Commando transposes the swing-and-shoot gameplay of the 8-bit original to a stunning 3D environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces, where every environment is scalable using swinging, scaling, climbing and wall-walking techniques.

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